#ifndef __CHEST_BLOCK_H__
#define __CHEST_BLOCK_H__

#include "Block.hpp"

namespace PocketSurvival
{
    class ComponentMiner;

    // 箱子方块
    class ChestBlock : public Block
    {
    public:
		static constexpr int32_t Index()
        {
            return 45;
        }
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;
        virtual BlockPlacementData getPlacementValue(ComponentMiner *componentMiner, int32_t value, const TerrainRaycastResult &raycastResult) override;
    };

} // namespace PocketSurvival


#endif
